Games/Projects

WORK 01

Hunted (Beta Version)

-Three-man Development Team

-Lead Level Designer

-First Person Horror Game

-Download Link: https://drive.google.com/file/d/14xjdCHiTj_i0bSe9XMst4FBqwAdVF4O9/view?usp=sharing

WORK 02

Sunset Outlaws

-In-Progress Western FPS Action Indie Game for PC.

-Lead Level Designer/Producer

-Whiteboxing/Detailing level layout for team-based/free-for-all maps

-Using Jira to develop and manage asset assignment and tracking between programming, art, design, and sound developers.

-Technical Writing development (Game Dev Document and Style Sheet)

WORK 03

Starbot Showdown

-Collaboration Project from January 2020 to May 2020

-Four Teams (Art/Design/Sound/Programming)

-Bomber Man Style Game

-SFX Designer/Sound Producer Role

-Designed over 10+ sound effects using foley work and Audacity for mixing

-Use of SourceTree for Source Control and Pushes for Main Game Project

-Ran SCRUM meetings with each head of developer and developers weekly

-Download Link: https://gmugame410-001.itch.io/starbot-showdown

WORK 04

R.A.D Robots

-Senior Capstone Project from August 2020 to May 2021

-Party/Combat Game for PC

– SFX/Character/Quest Designer

-Character and Quest design focused on using art assets of character locations to build their backgrounds and the plot of each quest.

-15+ sound effects created using mixture of foley work and mixing withing Audacity.

WORK 05

Game Design Internship

-Game Designer Intern for The Center for the Advancement of the Steady State Economy between May and August of 2020.

-Educational Card Game for PC

– Designed and Implemented Card Art assets, card mechanics, and sound effects using a combination of Photoshop, Unity, Audacity, and Visual Studios.

WORK 06

Hearts of Iron IV Modification

-Hearts of Iron IV Community Modification made between 2016-2018.

-Alt-history/Sci-fi mod

– Level/Narrative Designer

-Worked within Microsoft word and Visual studio to design different narrative backgrounds for each new nation and faction leaders while coding in their unique focus tress and mechanics to their respected area of the game world.

-Has had over 15,000 unique visitors, 500+ downloads, and favorited by 50+ players.

WORK 07

Unity Developer

-Unity Developer for ShadowMaker Studios from September 2021 to Present.

-Untitled Unity Project

– Unity Developer (Level Design/Asset Management)

-Working within Unity to whitebox/detail multiple game levels, focusing on building within a prefab with realistic models and textures to create a unique experience for players.

– Assisting the producer with asset management and source control for project within GitHub while providing feedback/adding to game design/mechanics documentation.